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TOP TOOLS 2008
Second Life

Second Life is a virtual world - a highly imaginative, creative world.  Create an avatar and explore this second world.  It is not a game; in fact there are all kinds of opportunities here - for learning, gaming and training

Website www.secondlife.com
Cost Free
Availability Online
2007 ranking 101=
2008 ranking 54=

Comments from those who selected Second Life as one of their Top 10 Tools in 2008

  • "My 3D online virtual environment"  Janet Clarey
  • "Second Life is really becoming an extension of what we do in our first life, including learning"  Anne Paterson
  • "now this is a bit of a cheat, since my exposure has been severely restricted up to now. 2L is blocked at work and my connection at home isn't fast enough for me to use it to any great effect, but my mind is boiling with the potential of this space for learning: formal, informal, corporate, secondary, tertiary...you name it!Karyn Romeis
  • "I think 3-D synchronous learning is the future. Learning the advantages and disadvantages early in the adoption cycle will help when the 3D web is a reality. Second Life might not be around in the future but it is a good tool for learning about the possibilities and has lead to exciting discoveries when teaching my students how to design for 3D worlds. I'm finding more and more used for it as I design learning events" Karl Kapp
  • " I seem to have gotten drawn into Second Life, despite the fact that it's far from my favourite virtual world, and I now rent my own office space there. I was drawn in by an increasing amount of course design work that I get related to it and a fascination with the interface and the illusion of 3D. Great place to take a meeting too, much prefer it to using Skype."  Nik Peachey
  • "networking in the metaverse has never been so good. This is an essential tool for learning for me and is becoming an important tool for learning for my students too."  Judy O'Connell

Comments from those who selected Second Life as one of their Top 10 Tools in 2007

  • "3D synchronous learning is the future. Learning the advantages and disadvantages early in the adoption cycle will help when the 3D web is a reality. Second Life might not be around in the future but it is a good tool for learning about the possibilities and has lead to exciting discoveries when teaching my students how to design for 3D worlds. I'm finding more and more used for it as I design learning events."  Karl Kapp
  • "Second Life - for learning foreign language (French or English) and have fun experience in a virtual world 3D, for example “Learning French thought a WebQeust: 3 days in Paris 1900 / WebQuest Go back to the past; / Second Life WebQuest Adelina Moura

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