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TOP 100 TOOLS
Second Life
Second
Life is a virtual world - a highly imaginative,
creative world. Create an avatar and explore
this second world. It is not a game; in fact
there are all kinds of opportunities here - for
learning, gaming and training
Comments from those who selected Second Life as
one of their Top 10 Tools in 2008
- "My
3D online virtual environment"
Janet Clarey
- "Second
Life is really becoming an extension of what we do in
our first life, including learning"
Anne Paterson
- "now
this is a bit of a cheat, since my exposure has been
severely restricted up to now. 2L is blocked at work and
my connection at home isn't fast enough for me to use it
to any great effect, but my mind is boiling with the
potential of this space for learning: formal, informal,
corporate, secondary, tertiary...you name it!
" Karyn
Romeis
- "I
think 3-D synchronous learning is the future. Learning
the advantages and disadvantages early in the adoption
cycle will help when the 3D web is a reality. Second
Life might not be around in the future but it is a good
tool for learning about the possibilities and has lead
to exciting discoveries when teaching my students how to
design for 3D worlds. I'm finding more and more used for
it as I design learning events"
Karl Kapp
- "
I seem to have gotten drawn into Second Life, despite
the fact that it's far from my favourite virtual world,
and I now rent my own office space there. I was drawn in
by an increasing amount of course design work that I get
related to it and a fascination with the interface and
the illusion of 3D. Great place to take a meeting too,
much prefer it to using Skype."
Nik Peachey
- "networking in the metaverse has never been so good.
This is an essential tool for learning for me and is
becoming an important tool for learning for my students
too."
Judy O'Connell
Comments from those who selected Second Life as
one of their Top 10 Tools in 2007
- "3D
synchronous learning is the future. Learning the
advantages and disadvantages early in the adoption cycle
will help when the 3D web is a reality. Second Life
might not be around in the future but it is a good tool
for learning about the possibilities and has lead to
exciting discoveries when teaching my students how to
design for 3D worlds. I'm finding more and more used for
it as I design learning events."
Karl Kapp
-
"Second Life -
for learning foreign
language (French or
English) and have fun
experience in a virtual
world 3D, for example
“Learning French thought
a WebQeust:
3 days in Paris 1900
/
WebQuest Go back to the
past;
/
Second Life WebQuest
"
Adelina Moura
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